A game designer & illustrator tries to return his sense of wonder to its original packaging.
wow! That is very attractive art. The way you show the weapons according to damage is groovy. I am mightily impressed.
Thanks, Dave! I'm going for a much closer integration of text and graphics than we're used to seeing in RPG books. Each page will work as an independent spread, more like you'd see in a DK pictorial history book or in a magazine. I want it to be gorgeous.