Showing posts with label abilities. Show all posts
Showing posts with label abilities. Show all posts

Wednesday, March 23, 2011

[Design] Replacing Abilities with Actions

Hi, my name is Doug, and I must confess that I don't like ability scores. They always seem to require a set of skills, bonuses, or derived stats to mechanically translate their numerical value into something immediate and useful. They are cozy and familiar and I know how to parse out their mechanical influence on what a character does in-game, but when I step outside that, and try to explain what they mean to a new player, especially one of perhaps six or seven winters, it gets confusing fast.