Saturday, April 2, 2011

[Campaign Graveyard] Earthlaw: AD&D 2e Science Fantasy

My closet is a graveyard of old RPG campaigns -- I was reminded of one in particular this morning when I was cleaning out my file drawer and came across some illustrations in an old sketchbook for a fun little campaign I had entirely forgotten about.
I called it "Earthlaw", referring to the part of the galaxy under Earth's jurisdiction in the far future setting of the campaign. It was a 1000-points-of-light setting before that term was coined -- with a tired, decadent human civilization in retreat, leaving lots of struggling planets outside the Earthlaw facing increasing threats from the monstrous Old Ones who had been driven to the far side of the galaxy eons earlier. Only the jedi, I mean, the Paladins, an ancient order of mystic warriors, could stem the resurgence of the Old Ones.
I tend to dislike SF settings with zillions of alien species -- give me something more like Star Frontiers, with a limited number of well-realized and distinct races. Earthlaw only had about 5 intelligent races:


Humans, of course.
Elders, who were basically immortal space elves who predated humanity, and had been all but destroyed by the Old Ones in an eons-ago battle.
Podians, who looked like floating cuttlefish.
Ferrec, adorable fox-like creatures who maintained a ruthless criminal network across the galaxy.
Urzen, nature-loving bearlike critters.
Chiba, bug like creatures with a single mind distributed among several bodies, each with a specialized function.


We used AD&D 2e rules, modified as little as possible. A hard-drive crash years ago wiped out any files I might have had, although as I go through my spring-cleaning, I'm optomistic I can find my campaign binder.


Here's a picture of a Podian, from my sketchbook, c. 2000.
Podian. Their head-shells were hydrogen-filled chambers

that alowed them to hover in the air. Pencil, c. 2000.

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