A game designer & illustrator tries to return his sense of wonder to its original packaging.
Saturday, August 22, 2015
Sandboxigons Map Template
Don't settle for hexagons. This node crawl template uses octagons instead so that you can connect neighboring zones with all points of the compass. Get your free sandboxigon template here: (links to PDF download).
If you're making an atlas, those numbers tell you what numbered square you'd end up in on an adjacent map. So if you traveled north from square 1, you'd end up on square 13 of the next map.
Great as always. Thanks for sharing!
ReplyDeleteThanks, hope it's useful.
DeleteAwesome!
ReplyDeleteAwesome!
ReplyDeleteI admit to being a bit slow, but what are the numbers on the faces of the boxigons supposed to represent? For example, box 1 has: 8, 4, 16, 13, 14
ReplyDeleteIf you're making an atlas, those numbers tell you what numbered square you'd end up in on an adjacent map. So if you traveled north from square 1, you'd end up on square 13 of the next map.
ReplyDeleteAh! I see! Thanks for the explanation.
DeleteI like this, and seem to recall a similar schematic for organizing city neighborhoods in one of the BECMI "Blackmoor Adventures" modules.
ReplyDeleteThis is a great idea and I love how you made it with the octagons sort of look less than perfect, looks great!
ReplyDeleteAdobe Illustrator has some nice tools for giving polygons a hand-drawn, informal look. Makes it a bit less rigid, little more casual.
DeleteCan I make free translation of this post and tools for my Russion friends?
ReplyDelete