A game designer & illustrator tries to return his sense of wonder to its original packaging.
Very nice! Forget about kids, these days I seem to need such a graphical representation of game rules! I guess that's because I'm a 38 year old man with a family to support, and little brain space left over on most days! Seriously, I'm really looking forward to the release!
P.S. I found the version of the game rules on your blog from 2012. How similar to the final rules is that version, do you think? I ask because I might start trying this month to introduce my kids to the game. I also want to do a blog post about Dungeonteller, if you wouldn't mind...
The 2012 rules are similar but much less user-friendly. Please do try them out. Let me know if you write that blog post, I'd love to read it.
I agree with Anthony. Imo, graphical representations of rules are much easier to understand than describing them in sentence/paragraphs.Looking forward to the final rules idc. :)
By the way, I just wrote a post about Dungeonteller on my blog: http://unto-the-breach.blogspot.com/2014/07/have-you-heard-of-dungeonteller-yet.html
Thanks, I'll check it out!