- Goblins can't abide rhymes -- hearing verse drives them mad.
- Goblins drink a liqueur made from the rotting innards of large spiders. The spiders are captured in nets, force-fed a mixture of disgusting ingredients, and then hung up to ferment. The goblins then drink directly from the bloated abdomens of the dead spiders.
- Goblins have a nose for iron -- not only can they sniff out the presence of iron ore, but they can track adventurers by the smell of their iron or steel weapons and armor.
- Goblin young are so ill-tempered that they are raised in iron birdcages that dangle from the roof of the goblin's lair, and will attack anything on sight until tamed by their parents with extremely harsh discipline.
- Goblins raise many specialized breeds of giant rat to serve as sentinels, trackers, food animals, and pets. Popular breeds include the brindled dungheap, the midnight sneak, the hairless roaster, and the evergnawing digmaster. Proud owners like to stage fights between their rats and those of other goblins, akin to cock-fights.
- Goblins are skilled fire-starters, and are said to carry live coals in tiny braziers with them to kindle fires at need in place of flint and steel.
- Goblins can cough out a cloud of coal dust that can screen their hasty retreat, much as a squid produces a cloud of ink.
- All goblin musical instruments do double-duty as weapons or armor. They include the gong-shield, the musical saw-sword, the mace-maraca, and the helmet drum.
A game designer & illustrator tries to return his sense of wonder to its original packaging.
Wednesday, August 17, 2011
[Flavah Menu] Goblins
Sticking to the goblin theme, here's a flavor menu for goblins in your campaign. One or more of these items might be true for your campaign, while others might simply be rumors.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.