I created this graphic to share with you where I'm going with Dungeonteller. I want to keep the nuts-and-bolts stuff free, to encourage play and tinkering at the hobbyist level. Above the pay line, I'm approaching each title as I would approach a children's book: close integration of text and pictures, physically very attractive. The modules will be as engaging to leaf through as they will to play.
It's been great getting the plain vanilla rules and the deluxe character sheets online for you all to look at. Too much fun to be allowed.