Funny story: the dice mechanic for Dungeonteller was adapted from an abortive campaign setting called The Gates I worked on a couple of years ago. Think of "The Third Man" meets "Three Kings" meets old-school D&D. Here's some flavor text, with no context provided.
Zeke was the last to enter the
old firebase. The demons were close behind, dozens of little misshapen horrors,
like a Bosch nightmare. The sandbag walls and razor wire wouldn’t keep them out
for long. As the others cast wide-eyed glances around the place, Zeke
methodically assessed its defenses. There were harrows everywhere, frozen in
their final moments, their flesh crystallized into something resembling polished
granite. “Kimi, what’s that freakin’ lizard that turns your ass to stone?” Zeke
asked.
“Basilisk,” she said. The
harrows’ clothing and gear was apparently exempt from whatever had petrified
them – jackets and shirts hung in tatters, tactical vests hung heavily from
their torsos. A cigar dangled improbably from the ossified mouth of one of the
officers. Zeke’s eyes lit on the thing he was looking for – the company
firepower. It was an M60, belt fed, on a bipod mount. Too bad one of those poor
stoned mooks still had his hand wrapped around the stock. He checked the ammo
in the belt – it was holy, each jacket stamped with a cross and a quote from
scripture. Most soldiers of God carried blessed slugs. Two sharp smacks from a
small boulder shattered the harrow’s fingers. Kimi and Julien dragged the
statue-like corpse away, and Zeke pulled back the bolt on the machine gun and
said a prayer, hoping it would work. He sighted down the barrel, pulled the
trigger, and walked the hail of slugs into the advancing mob, sowing lead
across the surface of their freakish bodies. Black smoke, then flame, spouted
from their wounds, as the holy slugs seared their infernal flesh.
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