Thanks for everyone's input/reactions to the last post.
Next up: recovering hp. We're presented with short rests and long rests. The short rest is about patching yourself up after an encounter; the long rest is about full hp recovery after a good long R&R. If nothing untoward happens to you until you hit zero hp, I've never understood why you would ever need to rest more than a few minutes to get all your hp back. It makes much more sense to me to lose hp and maybe gain disadvantage when you skip long-term rests and not get them back until your character gets some sleep and nourishment. That seems more elegant and makes hp loss a consequence of, not a reason for, setting up camp and getting some shuteye:
"If you don't take a long rest within a given 24 hour period, your maximum hp drops by one point and you gain disadvantage. You lose an additional max hp after every encounter until you rest."
A much-trimmed condition list follows. Once again, grumpy, sleepy, bashful, dopey, happy, sneezy, and doc have been left of the list, despite all those letters I wrote to Mike Mearls on company stationary insisting on their inclusion. The list is actually a tidy compromise between "You'll suffer at the whim of the DM" and "Wait, am I shaken, frightened, or panicked?"
Electrum's back! And I will be too, later.
Your method of penalties for not resting is actually quite sensible.
ReplyDeleteThanks. As written, the long rest is a typical nanny rule, whereas I'd like the option to stay up late if I wanna, even if I'm dead tired tomorrow, because I'm having fun busting down doors and killing things NOW. Don't enforce prudence, just punish recklessness.
DeleteI do like your use of disadvantage for lack of rest. I'm still not sold on full recovery as of yet. I have to catch up on your NEXT impressions.
ReplyDelete