Thursday, January 10, 2013

[Preview] Dungeonteller Ranged Weapon Chart

I never want to draw another crossbow again.
 

5 comments:

  1. But what about the repeating crossbow? And the underwater crossbow? And the double-grooved crossbow?

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    Replies
    1. I'll save those for a supplement.

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    2. More realistically, are you going to do slings, staff slings and thrown weapons (axes, daggers, spears or javelins)?

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  2. @Red: If a melee weapon can do double duty as a thrown weapon, you're going to see a little red dotted line with an arrow on its price tag. I'm keeping the number of weapons pretty small to start with, unless I can design a way to make it functionally different in the game.
    I'm working on rules where each weapon has a special move or ability that you can unlock by paying one Luck from your dice pool. Like, a mace or war hammer might ignore Armor for one swing, or a dagger might be able to make two attacks. Make the weapons each feel really different, but also make it easy to ignore the differences and just swing away.

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  3. The special move or ability sounds a great idea. E.g. a spear user might be able to strike past other characters or someone with a greatsword might be able to sweep and hit more than one foe or a dagger user could flurry and get an additional free attack (or two) on a foe.

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