A game designer & illustrator tries to return his sense of wonder to its original packaging.
If this is placed a table, the players on the other sides are going to have retrain their eyeballs. One reason old dimensional dungeon maps are top down one point perspective - no "best" viewing angle.
@Lee: Yeah, I'm not as keen on them as I was a week ago for the same reason you mention. A neat toy but unless there's a huge clamor on this blog for them I won't Kickstart it. Cheers!