A game designer & illustrator tries to return his sense of wonder to its original packaging.
Wednesday, June 27, 2012
Wednesday, June 20, 2012
Monday, June 18, 2012
[Free Map] The Northeast as a Fantasy Kingdom
This is a hand-painted map I created c. 2004 for Northern Crown, showing the Great Lakes, Lower Canada, and New England in the style of an antique map. This is an unlabeled version -- think of the possibilities for turning it into a fantasy RPG map -- or even for a post-apocalyptic setting. Where would you put the cities? The elves? The dwarf mines? Go nuts with this one and post your ideas!
Sunday, June 10, 2012
Wednesday, June 6, 2012
[Free Map] Stormgate City Map
Preview for an upcoming Dungeonteller release. This map is an unlabeled handout for players to make notes on as they explore the city. Compare to this schematic I posted earlier. Because it's unlabeled, you can rename any feature you like for your own campaign. Enjoy!
Saturday, June 2, 2012
DNDNext, More Impressions
Thanks for everyone's input/reactions to the last post.
Next up: recovering hp. We're presented with short rests and long rests. The short rest is about patching yourself up after an encounter; the long rest is about full hp recovery after a good long R&R. If nothing untoward happens to you until you hit zero hp, I've never understood why you would ever need to rest more than a few minutes to get all your hp back. It makes much more sense to me to lose hp and maybe gain disadvantage when you skip long-term rests and not get them back until your character gets some sleep and nourishment. That seems more elegant and makes hp loss a consequence of, not a reason for, setting up camp and getting some shuteye:
"If you don't take a long rest within a given 24 hour period, your maximum hp drops by one point and you gain disadvantage. You lose an additional max hp after every encounter until you rest."
A much-trimmed condition list follows. Once again, grumpy, sleepy, bashful, dopey, happy, sneezy, and doc have been left of the list, despite all those letters I wrote to Mike Mearls on company stationary insisting on their inclusion. The list is actually a tidy compromise between "You'll suffer at the whim of the DM" and "Wait, am I shaken, frightened, or panicked?"
Electrum's back! And I will be too, later.
Next up: recovering hp. We're presented with short rests and long rests. The short rest is about patching yourself up after an encounter; the long rest is about full hp recovery after a good long R&R. If nothing untoward happens to you until you hit zero hp, I've never understood why you would ever need to rest more than a few minutes to get all your hp back. It makes much more sense to me to lose hp and maybe gain disadvantage when you skip long-term rests and not get them back until your character gets some sleep and nourishment. That seems more elegant and makes hp loss a consequence of, not a reason for, setting up camp and getting some shuteye:
"If you don't take a long rest within a given 24 hour period, your maximum hp drops by one point and you gain disadvantage. You lose an additional max hp after every encounter until you rest."
A much-trimmed condition list follows. Once again, grumpy, sleepy, bashful, dopey, happy, sneezy, and doc have been left of the list, despite all those letters I wrote to Mike Mearls on company stationary insisting on their inclusion. The list is actually a tidy compromise between "You'll suffer at the whim of the DM" and "Wait, am I shaken, frightened, or panicked?"
Electrum's back! And I will be too, later.
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