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| Art and text copyright Doug Anderson 2014. |
A game designer & illustrator tries to return his sense of wonder to its original packaging.
Wednesday, July 2, 2014
[Sneak Peak] Page from Dungeonteller Book
I've been working hard getting the full dungeonteller rulebook done and can't resist showing you one of the pages. This one is about what a character can do in one turn:
Wednesday, June 25, 2014
Wednesday, June 18, 2014
[Freeload] Dungeonteller RPG Hero Pack Now Available

Hey there, I've taken the free preview pack off of drivethrurpg.com now that the full book is out. Thanks to the hundreds of people who downloaded it -- I hope it whet your appetite to buy the full-on version, available here.
Monday, June 16, 2014
Dungeonteller Hero Pack
For those of you just tuning in, my fantasy-rpg-for-everyone, Dungeonteller, is finally coming out this summer in its definitive format: a free "hero pack" that is like a super-concentrated players' handbook, and a pay-for-it "dungeonteller pack" that is a DMG and monster manual in one.
The rules are in what I call "full sunlight" format: straightforward, colorful, lots of visuals, no big text blocks. These rules are ideal for introducing young people and non-gamers to fantasy roleplaying. Not rules light, but super consistent and intuitive, with tactical options that are as easy to ignore as they are to use. You can start a game in five minutes, guaranteed.
- Uses six-sided dice only
- The math is kept to a minimum -- plays great for ages 7 and up
- Minimal record keeping -- hit points/effort/luck come from a single pool
- Uses standard optimized base class characters that can be customized during play
I'll send out a post when the hero pack is up, later this week. For now, check out this sample character sheet, front and back:
Thursday, June 5, 2014
Big Hexyland Modular World Map Now for Sale on drivethrurpg.com!
On sale at last, my set of nine macro hexes you can assemble in dozens of ways to make a fantasy campaign map -- or use the default arrangement provided! Buy it here now!
Tuesday, June 3, 2014
[Lil' Art Director] Ghost
Last night I had to hear a painful truth.
"Dad, I don't like the ghost illustration you did for the monster book. Here's a sketch of how you should do it":
And while the kid slept, I did this:
Verdict: Approved!
Thursday, May 22, 2014
Big Hexyland Preview: Node Mode
So here is one of the nine maps in the forthcoming Big Hexyland PDF:
And here, on the facing page, is a node map with succinct notes about each location and how they connect. The sunburst icon next to each node indicates the typical days' travel time through that node:
You can let players use the features map while you reference the node map. No index, no thumbing through a gazetteer. Plenty of room to add your own notes. Picture nine of these maps, each with its own "node mode" key page, and you get the idea.
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| Copyright Doug Anderson 2014. |
And here, on the facing page, is a node map with succinct notes about each location and how they connect. The sunburst icon next to each node indicates the typical days' travel time through that node:
![]() |
| Copyright Doug Anderson 2014. |
You can let players use the features map while you reference the node map. No index, no thumbing through a gazetteer. Plenty of room to add your own notes. Picture nine of these maps, each with its own "node mode" key page, and you get the idea.
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