A game designer & illustrator tries to return his sense of wonder to its original packaging.
Saturday, February 28, 2015
[Dungeonteller] Ranger Hero Class Just Added!
New: the 9th hero class for Dungeonteller Fantasy RPG: the ranger. A free, full-color illustrated 4-page PDF at drivethrurpg.com. Get it here. My take on the ranger is a ranged combat monster-hunter/wilderness survival expert. And he comes with a stalwart animal companion!
Sunday, February 22, 2015
[New Dungeonteller Hero] The Ranger
Like the witch and the pixie before him, he will be available free. I'll let you know when it goes live.
Saturday, February 21, 2015
Big Hexyland 2 Is Live!
You can download 12 of my brand-new modular hex maps here. Totally compatible with the original Big Hexyland map set. Layered files so you can show or hide individual features or text. Plus: custom coastline, to make any hex a coastland, peninsula, or island!
Make a world in minutes. |
Friday, February 20, 2015
[Big Hexyland] Another Test Shot
Thursday, February 19, 2015
[Hex Maps] Test Fits on Big Hexyland 2 Megahex Set
Sunday, February 15, 2015
[Map Preview] Karst Plateau
Just one of the many maps you'll find in Big Hexyland 2. Again, each feature is a separate layer you can turn on or off, to make custom maps for your players or reveal each feature in play if you're displaying the map on a screen. I have six hexes done and will try to double that before I'm done. Let me know if you have a theme or terrain type you'd like to see.
Lots of limestone caves and valleys. |
Wednesday, February 11, 2015
Editable Custom Megahexes
Remember Big Hexyland, the modular fantasy world I published last year? The sequel is on the way and I've added feature-by-feature edibility on some of the maps. Behold, this is a desert square with everything on it, all the toppings:
The PDF will have about 40 layers that you can show or hide individually. You can leave out individual mountain barriers along the edge of the hex to control access or link multiple mexahexes of the same terrain type. You can make custom maps for your players that leave certain features hidden. You can make custom coastlines so that any megahex can become a coastal hex. The set will include an editable sea hex, desert hex, alpine hex, woodland hex, and a few unique hexes more akin to the hexes in Set 1. Hoping to have it ready for sale in a week or so.
One desert with everything. |
The PDF will have about 40 layers that you can show or hide individually. You can leave out individual mountain barriers along the edge of the hex to control access or link multiple mexahexes of the same terrain type. You can make custom maps for your players that leave certain features hidden. You can make custom coastlines so that any megahex can become a coastal hex. The set will include an editable sea hex, desert hex, alpine hex, woodland hex, and a few unique hexes more akin to the hexes in Set 1. Hoping to have it ready for sale in a week or so.
With edits. |
Tuesday, February 10, 2015
[It's Here] Venture Hold: A Dungeonteller Adventure
I just put this live on drivethrurpg.com. CLICK HERE. A huge Dungeonteller dungeon adventure with 8 hand-drawn iso dungeon level maps with over 100 keyed areas. This will keep your group playing for six to ten sessions. More details below the pic:
The adventure is woven with a number of story
arcs and missions that heroes can chose to follow or ignore as they like. You
can play it as a linear stop-the-bad-guys quest game or just go
dungeon-crawling. At the bottom of the dungeon, there are possibilities for
further play (if you’re willing to develop them), or the heroes can just return
to the surface.
ENJOY IT, PEOPLE!
The gates to Venture Hold are locked to keep unlicensed adventurers
out… and undead horrors in. A license to loot from the local town council can
cost you an arm and a leg, sometimes only figuratively. For novice adventurers
in the town of Lastward, your career path begins as a hired hand for one of the
big adventurers in town, who are mini-celebrities in their own right…
This is a big adventure module designed for use with the
Dungeonteller Fantasy RPG. You need to buy the Dungeonteller Fantasy RPG and
the Dungeonteller Monster Book in order to play, unless you want to adapt the
monsters and NPCs to other rules systems. Using Dungeonteller, about 6 –10 game
sessions would be needed to explore the dungeon, meaning that heroes would gain
6–10 Luck, 3–5 action dice, and 1 new power in the course of play.
ENJOY IT, PEOPLE!
Sunday, February 8, 2015
[Sketch] Our Adventuring Party
Tonight at the kitchen table I did a sketch of my current Dungeonteller party: a warrior, a paladin, a wizard, and two pixies. The young man who plays the warrior is extremely gung-ho, his big sister the paladin hardly less so. Their dad is the wizard. My daughter and her BFF are the two pixies. They seem to have found a good use for a flaming sword.
Adventuring Party. Pencil on cardstock, 2015. |
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